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has penned an article exploring this topic across a variety of consoles, with in-depth analyses of special-case cartridges. But as anyone with an interest in the subject will tell you, some cartridges included extra hardware to boost the capabilities of their games, and this makes the job of an emulator significantly more complex. You might therefore expect them to be an easy prospect for emulation, given that the code can be extracted from whatever ROM they contain. This gave the Genesis abilities far beyond the basic bleeps and bloops of other consoles at the time, and decided it simply had to be built into a dedicated hardware synth.Ĭontinue reading “Thea Flowers – Creating A Sega-Inspired Hardware Synthesizer From The Ground Up” → Posted in cons, Musical Hacks Tagged 2019 Hackaday Superconference, genesis, Hackaday Supercon, sega, sega genesis, thea flowers, YM2612Ĭlassic games consoles played their games from cartridges, plastic bricks that held a PCB with the game code on it ready to be run by the console hardware. In collaboration with Yamaha, the YM2612 FM synthesis chip was built, a cost-reduced sound engine similar to that in the famous DX7 synthesizer of the 1980s. The Sega console slotted neatly into a time period where the company sought to do something more than simple subtractive synthesis, but before it was possible to use full-waveform audio at an affordable price point. first begins by exploring why the Genesis sound is so unique.
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The journey of developing this hardware formed the basis of ’s enlightening Supercon talk. Decades later, this inspired the creation of Genesynth, a hardware synth inspired by the classic console. first got her hands on a gamepad playing Sonic the Hedgehog, so the sounds of the Sega Genesis hold a special place in her heart. For those who grew up with video games, the legendary sounds of consoles past are an instant nostalgia hit.
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